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UE4PlasticPlugin

Unreal Engine 4.15 Plastic SCM Plugin (beta)

Unreal Engine 4 Plastic SCM Source Control Plugin

release Join the chat at https://gitter.im/SRombauts/UE4PlasticPlugin

UE4PlasticPlugin is a simple Plastic SCM Source Control Plugin for Unreal Engine 4 (UE 4.11 to 4.14)

It is not intended to replace Plastic SCM GUI or command line interface “cm”. It is a complementary tool improving efficiency in your daily workflow.

It automates tracking of assets, brings common SCM tasks inside the Editor, and provides visual diffing of Blueprints. It also helps importing an existing UE4 Project into source contorl, with appropriate ignore.conf file.

Source Control Login screen to create a new workspace/a new repository :

History menu entry to look a the changelog of an asset :

Visual Diffing of different revision of a Blueprint :

Copyright (c) 2016-2017 Codice Software - Sébastien Rombauts (sebastien.rombauts@gmail.com)

References

Quick setup

  1. Download the latest UE4PlasticPlugin-x.x.x.zip file targeting your UE4 version.
  2. Either:
  3. Unzip the content of the ZIP in the root of the Unreal Engine 4.x project folder. That should create a “Plugins/” folder into your project. This is the way to go to use Platic SCM only on a specific projetc.
  4. Unzip the content of the ZIP in the Engine/ directory of UE4.x directly for all your projects (for instance “C:\Program Files\Epic Games\4.14\Engine") That should create a “UE4PlasticPlugin” forlder into the “Plugins/” subidrectory. This is the way to enable Plastic SCM for all Unreal Engine projects.
  5. Then, launch Unreal Engine 4.x, click on the Source Control icon “Connect to Source”, select “Plastic SCM”.

Status

Beta version 0.9.8 2017/04/26 for UE4.15 :

Feature Requests (post v1.0)

Abandonned as reserved for internal use by Epic Games with Perforce only

Bugs

Known issues: