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Unreal Engine 4 Git Source Control Plugin (beta)

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Unreal Engine 4 Git Source Control Plugin

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UE4GitPlugin is a simple Git Source Control Plugin for Unreal Engine.

Developped and contributted by Sébastien Rombauts 2014-2017 (

It has been integrated by default in UE4.7 in “beta version”.

This is a developement fork to be able to develop a “v2” of the plugin alongside the existing git plugin inside currents version of the engine. For now, you need to install it into your Project Plugins folder, and it will overwrite (replace) the default “Git (beta version)” Source Control Provider with the “Git (dev)” plugin.

Have a look at the Git Plugin Tutorial on the Wiki.

Written and contributed by Sebastien Rombauts (

Source Control Login screen to create a new workspace/a new repository :

History menu entry to look a the changelog of an asset :

Visual Diffing of different revision of a Blueprint :

Supported features

What cannot be done presently

Known issues


Getting started

Quick demo of the Git Plugin on Unreal Engine 4.12 (preview) Git Plugin on Unreal Engine 4.12 (preview)

Install Git

Under Windows 64bits, you should install the standard standalone Git for Windows (now comming with Git LFS 2 with File Locking) with default parameters, usually in “C:\Program Files\Git\bin\git.exe”.

Then you have to configure your name and e-mail that will appear in each of your commits:

git config --global "Sébastien Rombauts"
git config --global

Install this Git Plugin into your Game Project

This alternate “Git development plugin” needs to be installed into a subfolder or your Game Project “Plugins” directory (that is, you cannot install it into the Engine Plugins directory):


You will obviously only be able to use the plugin within this project.

See also the Plugins official Documentation

Activate Git Source Control for your Game Project

Load your Game Project, then open:

File->Connect To Source Control... -> Git: Accept Settings

The Git Plugin is able to create (initialize) a new local Git Repository with your project Assets and Sources files.

See also the Source Control official Documentation


Copyright (c) 2014-2017 Sébastien Rombauts (

Distributed under the MIT License (MIT) (See accompanying file LICENSE.txt or copy at

How to contribute

GitHub website

The most efficient way to help and contribute to this wrapper project is to use the tools provided by GitHub:


You can also email me directly, I will answer any questions and requests.

Coding Style Guidelines

The source code follow the UnreaEngine official Coding Standard :

See also